← All approaches
5 · Discipline-first
Dry-fire · Drills · Flat-range · Long-range · Challenges
The front door is a question — what are you doing today? You pick a discipline and the whole app reconfigures around it: its own tools, its own scoring, its own tabs. Dry-fire opens a par timer; Drills opens hit-factor scoring; Flat-range opens a group/accuracy card; Long-range opens that same card plus a DOPE & wind layer; Challenges opens head-to-head standings. No single screen pretends to score all of them.
Signature
The launcher (step 1) and the way each pick lands you in a genuinely different tool (steps 2–6) — long-range talks MOA and wind, never hit factor. Strength: the UI is always tuned to the task. Trade-off: a choose-first step gates everything, cross-discipline views (overall progress, account) have to live above the modes, and it's the most distinct screens to design and maintain.